Perks 2 level (uber perks)
Terminator [1 once] ( Strength 8, endurance 8 )

Gives a chance to ignore critical attack by you.
Increases resist to normal +2/20% explosion +1/10%.
8 strength 8 endurance - 80% chance of anti-Critical.
10 strength, 10 endurance - 100% chance of anti-Critical

irrepressible [1 once] ( Intelligence 8, Agility 8 )

+6 action points.
+20% increased attack damage. 10 Intelligence, and 10 dexterity - more damage

Sniper [1 once] ( Perception 8, Agility 8 )

Shots from firearms (light, heavy, energy) receives a bonus chance to crit.
1 Luck - 10% chance to crit.
6 Luck - 60% chance to crit.
10 Luck 100% chance to crit.

Berserker [1 once] ( Strength 8, Agility 8 )

All the blows and melee cold weapon - great damage.
+200 health points.

Ranger [1 once] ( no )

Your ability Wanderer lump sum is increased by 100 % and the skills repair, science and Commerce increased by 75%. + Gradually increase the weight to level 12

Perks 3 levels
Awareness [1 once] ( Perception 5 )

With Awareness, you are given detailed information about any critter you examine.  You see their exact hit points and information about any weapon they are equipped with

Bonus HtH Damage [3 once] ( Strength 6, Luck 6 )

When struck with your hand or with melee weapons, the enemy loses 2 points more lives [ST_MELEE_DAMAGE, += 2]

Toughness [2 once] ( endurance 6, Strength 6 )

Gives a 1/10% to normal.

Stone wall [1 once] ( Strength 6 )

You are much less likely to be knocked down in combat.

Comprehension [1 once] ( Intelligence 8 )

Allows you to hit the books the skills to 141% (no perk up to 91%).

Swift Learner [3 once] ( Intelligence 4 )

You are indeed a Swift Learner with this Perk, as each level gives you an additional +5% bonus whenever you earn experience points.  This is best taken early.

Strong Back [3 once] ( Strength 6, endurance 6 )

AKA Mule.  You can carry an additional 50 pounds of equipment for each level of this Perk

Healer [2 once] ( Perception 7, Agility 6, Intelligence 5, First Aid 40% )

The healing of bodies comes easier to you with this Perk. Each level of this Perk heals 4-10 additional hit points when using the First Aid or Doctor skills.

Faster Healing [3 once] ( endurance 6 )

+2 bonus to your Healing Rate.

Thief [1 once] ( no )

+20% steal , +20% traps, +20% lock pick, +20% sneak.

Survivalist [2 once] ( endurance 6, Intelligence 6, outdoorsman40%. )

+25% outdoorsman.

Scout [1 once] ( Perception 7 )

You have improved your ability to see distant locations, increasing the size of explorations on the World Map by one square in each direction.  You also have a better chance of finding special encounters.

Quick Recovery [1 once] ( Agility 5 )

You are quick at recovering from being knocked down.

Earlier Sequence [3 once] ( Perception 6 )

+3 sequence.

Quick Pockets [1 once] ( Agility 5 )

You have learned to pack your equipment better. Now the manipulation of the items in the inventory are two times smaller.

Cautious Nature [1 once] ( Perception 6 )

You are more alert outdoors and enemies are less likely to sneak up on you.  With this Perk you get a +3 to your perception in random encounters when determining placement.

Give Strength [1 once] ( Strength < 10 )

+1 Strength .

Give Perception [1 once] ( Perception < 10 )

+1 Perception .

Give endurance [1 once] ( endurance < 10 )

+1 endurance .

Give charisma [1 once] ( charisma < 10 )

+1 charisma .

Give Intelligence [1 once] ( Intelligence < 10 )

+1 Intelligence .

Give Agility [1 once] ( Agility < 10 )

+1 Agility .

Give Luck [1 once] ( Luck < 10 )

+1 Luck .

Перки 6 уровня
Silent running [1 once] ( Agility 6, sneak 50% )

Allows you to run in stealth mode.

Ghost [1 once] ( sneak 60% )

+50 sneak.

Adrenaline Rush [1 once] ( Strength < 10 )

With this Perk, you gain +1 to your Strength when you drop below 1/2 of your max hit points .

Heave Ho! [1 once] ( no )

Each level of the Heave Ho! Perk gives you an additional +2 to Strength (up to 10,) for purposes of determining range with thrown weapons only. This Perk will not exceed a weapon's maximum range.

Ranger [1 once] ( endurance 6 )

+100 outdoorsman.

Negotiator [1 once] ( speech 50, barter 50 )

+20 speech, + 20 barter

Salesman [1 once] ( barter 50% )

+100 barter

Rad Resistance [2 once] ( endurance 6, Intelligence 6 )

+45% Rad Resistance.

More Critical [3 once] ( Luck 6 )

+15% critical chance.

Bonus Ranged Damage [2 once] ( Luck 6, Agility 6 )

Your training in firearms and other ranged weapons has made you more deadly in ranged combat.  For each level of this Perk, you do +4 points of damage with ranged weapons.

Educated [2 once] ( Intelligence 6 )

+100 free skill-point.

Pathfinder [2 once] ( endurance 6, outdoorsman 60%. )

The Pathfinder is better able to find the shortest route.  With this Perk, your travel time on the World Map is reduced by 25% for each level.

Snakeater [1 once] ( endurance 3 )

you gain +75% to your Poison Resistance

Gambler [1 once] ( Азартные игры 50 )

You can roll with the best of them.  You gain +100% to your gambling skill.

Perks level 9
Sharpshooter [1 once] ( Perception 7 )

You have a talent for hitting things at longer distances.  For each level of this Perk, you get a +2 bonus to Perception for the purposes of determining range modifiers.  It's easier than ever to kill at long range!(+6 hexes of the review, the sneakers seen on 3 hexa on).

Demolition Expert [1 once] ( Agility 4, traps 75% )

You are an expert when it comes to the fine art of handling explosives. They always go off when they're supposed to, as well as causing extra damage

Light Step [1 once] ( Agility 5, Luck 5 )

You are agile, lucky, and always careful. This perk halves your chances of setting off a trap.

Master Trader [1 once] ( charisma 7, Barter 60% )

You have mastered one aspect of bartering - buying goods far more cheaply than normal. With this Perk, you get a 25% discount when purchasing items from a store or another trader

Speaker [1 once] ( speech 50% )

+80% speech.

Scout [1 once] ( нет )

You have improved your ability to see distant locations, increasing the size of explorations on the World Map by one square in each direction.  You also have a better chance of finding special encounters

Karma Beacon [1 once] ( charisma 6 )

Your Karma shines twice as bright. Whether good or bad, your Karma is doubled for any kind of reaction or modifiers.

Here and Now [1 once] ( нет )

With this Perk you immediately gain one experience level.

Dodger [1 once] ( Agility 6 )

Add +20 to your Armor Class.

Pack Rat [1 once] ( no )

ST_CARRY_WEIGHT, += LBS_TO_GRAMM( 50 ) );

Pyromaniac [1 once] ( Big guns 75% )

+5-7 damage fire-based weapons.

Perks level 12
Bonus Rate of Fire [1 once] ( Agility 7, Intelligence 6, Perception 6 )

This Perk allows you to pull the trigger a little faster and still remain as accurate as before.  Each ranged weapon attack costs 1 AP less to perform

Master Thief [1 once] ( Lock pick 50%, steal 50% )

+75% Steal, +100% Lock pick.

Weapon Handling [1 once] ( Agility 5 )

You can wield weapons much larger than normally allowed. You gain a +3 to your strength for the purposes of Strength checks when trying to wield weaponry.

Easy hand [1 once] ( Perception 6, Luck 6, Agility 7, small guns 180 )

Adds to the final damage of 5 to 20 small guns.

Energy man [1 once] ( Intelligence 8, Luck 6, Energy weapons 180 )

Damage +25% power in Energy Weapons.

Action Boy [2 once] ( Agility 5 )

+2 action points.

Strong body [1 once] ( Lifegiver 2х, endurance 4 )

+100 hit points.

Lifegiver [2 once] ( endurance 4 )

+75 hit points.

Living Anatomy [1 once] ( Doctor 100% )

+50 Doctor ,adds to the final damage of 5 to 20.

Medic [1 once] ( First Aid 40%, Doctor 40% )

+75% First Aid , +50% Doctor , + 4 luck in First Aid .

Mr. Fixit [1 once] ( repair 40%, science 40% )

+100 repair , +100 science , + Allows you to create really good stuff.

Explorer [1 once] ( no )

The mark of the Explorer is to search out new and interesting locations.  With this Perk, you have a greater chance of finding special places and people.

HtH Evade [1 once] ( unarmed 75 )

If you are holding any object, each unused action point gives you a + 2 and 1/12 from the skill unarmed combat to defend to the end of the turn

Perks level 15
Pickpocket [1 once] ( Agility 8, steal 80% )

Removes penalties for steal (the position of the gaze of the victim, the volume and weight of the subject).