Terminator [1 once] ( Strength 8, endurance 8 )
Gives a chance to ignore critical attack by you.
Increases resist to normal +2/20% explosion +1/10%.
8 strength 8 endurance - 80% chance of anti-Critical.
10 strength, 10 endurance - 100% chance of anti-Criticalirrepressible [1 once] ( Intelligence 8, Agility 8 )
+6 action points.
+20% increased attack damage. 10 Intelligence, and 10 dexterity - more damageSniper [1 once] ( Perception 8, Agility 8 )
Shots from firearms (light, heavy, energy) receives a bonus chance to crit.
1 Luck - 10% chance to crit.
6 Luck - 60% chance to crit.
10 Luck 100% chance to crit.Berserker [1 once] ( Strength 8, Agility 8 )
All the blows and melee cold weapon - great damage.
+200 health points.Ranger [1 once] ( no )
Your ability Wanderer lump sum is increased by 100 % and the skills repair, science and Commerce increased by 75%. + Gradually increase the weight to level 12
Awareness [1 once] ( Perception 5 )
With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equipped with
Bonus HtH Damage [3 once] ( Strength 6, Luck 6 )
When struck with your hand or with melee weapons, the enemy loses 2 points more lives [ST_MELEE_DAMAGE, += 2]
Toughness [2 once] ( endurance 6, Strength 6 )
Gives a 1/10% to normal.
Stone wall [1 once] ( Strength 6 )
You are much less likely to be knocked down in combat.
Comprehension [1 once] ( Intelligence 8 )
Allows you to hit the books the skills to 141% (no perk up to 91%).
Swift Learner [3 once] ( Intelligence 4 )
You are indeed a Swift Learner with this Perk, as each level gives you an additional +5% bonus whenever you earn experience points. This is best taken early.
Strong Back [3 once] ( Strength 6, endurance 6 )
AKA Mule. You can carry an additional 50 pounds of equipment for each level of this Perk
Healer [2 once] ( Perception 7, Agility 6, Intelligence 5, First Aid 40% )
The healing of bodies comes easier to you with this Perk. Each level of this Perk heals 4-10 additional hit points when using the First Aid or Doctor skills.
Faster Healing [3 once] ( endurance 6 )
+2 bonus to your Healing Rate.
Thief [1 once] ( no )
+20% steal , +20% traps, +20% lock pick, +20% sneak.
Survivalist [2 once] ( endurance 6, Intelligence 6, outdoorsman40%. )
+25% outdoorsman.
Scout [1 once] ( Perception 7 )
You have improved your ability to see distant locations, increasing the size of explorations on the World Map by one square in each direction. You also have a better chance of finding special encounters.
Quick Recovery [1 once] ( Agility 5 )
You are quick at recovering from being knocked down.
Earlier Sequence [3 once] ( Perception 6 )
+3 sequence.
Quick Pockets [1 once] ( Agility 5 )
You have learned to pack your equipment better. Now the manipulation of the items in the inventory are two times smaller.
Cautious Nature [1 once] ( Perception 6 )
You are more alert outdoors and enemies are less likely to sneak up on you. With this Perk you get a +3 to your perception in random encounters when determining placement.
Give Strength [1 once] ( Strength < 10 )
+1 Strength .
Give Perception [1 once] ( Perception < 10 )
+1 Perception .
Give endurance [1 once] ( endurance < 10 )
+1 endurance .
Give charisma [1 once] ( charisma < 10 )
+1 charisma .
Give Intelligence [1 once] ( Intelligence < 10 )
+1 Intelligence .
Give Agility [1 once] ( Agility < 10 )
+1 Agility .
Give Luck [1 once] ( Luck < 10 )
+1 Luck .
Silent running [1 once] ( Agility 6, sneak 50% )
Allows you to run in stealth mode.
Ghost [1 once] ( sneak 60% )
+50 sneak.
Adrenaline Rush [1 once] ( Strength < 10 )
With this Perk, you gain +1 to your Strength when you drop below 1/2 of your max hit points .
Heave Ho! [1 once] ( no )
Each level of the Heave Ho! Perk gives you an additional +2 to Strength (up to 10,) for purposes of determining range with thrown weapons only. This Perk will not exceed a weapon's maximum range.
Ranger [1 once] ( endurance 6 )
+100 outdoorsman.
Negotiator [1 once] ( speech 50, barter 50 )
+20 speech, + 20 barter
Salesman [1 once] ( barter 50% )
+100 barter
Rad Resistance [2 once] ( endurance 6, Intelligence 6 )
+45% Rad Resistance.
More Critical [3 once] ( Luck 6 )
+15% critical chance.
Bonus Ranged Damage [2 once] ( Luck 6, Agility 6 )
Your training in firearms and other ranged weapons has made you more deadly in ranged combat. For each level of this Perk, you do +4 points of damage with ranged weapons.
Educated [2 once] ( Intelligence 6 )
+100 free skill-point.
Pathfinder [2 once] ( endurance 6, outdoorsman 60%. )
The Pathfinder is better able to find the shortest route. With this Perk, your travel time on the World Map is reduced by 25% for each level.
Snakeater [1 once] ( endurance 3 )
you gain +75% to your Poison Resistance
Gambler [1 once] ( Азартные игры 50 )
You can roll with the best of them. You gain +100% to your gambling skill.
Sharpshooter [1 once] ( Perception 7 )
You have a talent for hitting things at longer distances. For each level of this Perk, you get a +2 bonus to Perception for the purposes of determining range modifiers. It's easier than ever to kill at long range!(+6 hexes of the review, the sneakers seen on 3 hexa on).
Demolition Expert [1 once] ( Agility 4, traps 75% )
You are an expert when it comes to the fine art of handling explosives. They always go off when they're supposed to, as well as causing extra damage
Light Step [1 once] ( Agility 5, Luck 5 )
You are agile, lucky, and always careful. This perk halves your chances of setting off a trap.
Master Trader [1 once] ( charisma 7, Barter 60% )
You have mastered one aspect of bartering - buying goods far more cheaply than normal. With this Perk, you get a 25% discount when purchasing items from a store or another trader
Speaker [1 once] ( speech 50% )
+80% speech.
Scout [1 once] ( нет )
You have improved your ability to see distant locations, increasing the size of explorations on the World Map by one square in each direction. You also have a better chance of finding special encounters
Karma Beacon [1 once] ( charisma 6 )
Your Karma shines twice as bright. Whether good or bad, your Karma is doubled for any kind of reaction or modifiers.
Here and Now [1 once] ( нет )
With this Perk you immediately gain one experience level.
Dodger [1 once] ( Agility 6 )
Add +20 to your Armor Class.
Pack Rat [1 once] ( no )
ST_CARRY_WEIGHT, += LBS_TO_GRAMM( 50 ) );
Pyromaniac [1 once] ( Big guns 75% )
+5-7 damage fire-based weapons.
Bonus Rate of Fire [1 once] ( Agility 7, Intelligence 6, Perception 6 )
This Perk allows you to pull the trigger a little faster and still remain as accurate as before. Each ranged weapon attack costs 1 AP less to perform
Master Thief [1 once] ( Lock pick 50%, steal 50% )
+75% Steal, +100% Lock pick.
Weapon Handling [1 once] ( Agility 5 )
You can wield weapons much larger than normally allowed. You gain a +3 to your strength for the purposes of Strength checks when trying to wield weaponry.
Easy hand [1 once] ( Perception 6, Luck 6, Agility 7, small guns 180 )
Adds to the final damage of 5 to 20 small guns.
Energy man [1 once] ( Intelligence 8, Luck 6, Energy weapons 180 )
Damage +25% power in Energy Weapons.
Action Boy [2 once] ( Agility 5 )
+2 action points.
Strong body [1 once] ( Lifegiver 2х, endurance 4 )
+100 hit points.
Lifegiver [2 once] ( endurance 4 )
+75 hit points.
Living Anatomy [1 once] ( Doctor 100% )
+50 Doctor ,adds to the final damage of 5 to 20.
Medic [1 once] ( First Aid 40%, Doctor 40% )
+75% First Aid , +50% Doctor , + 4 luck in First Aid .
Mr. Fixit [1 once] ( repair 40%, science 40% )
+100 repair , +100 science , + Allows you to create really good stuff.
Explorer [1 once] ( no )
The mark of the Explorer is to search out new and interesting locations. With this Perk, you have a greater chance of finding special places and people.
HtH Evade [1 once] ( unarmed 75 )
If you are holding any object, each unused action point gives you a + 2 and 1/12 from the skill unarmed combat to defend to the end of the turn
Pickpocket [1 once] ( Agility 8, steal 80% )
Removes penalties for steal (the position of the gaze of the victim, the volume and weight of the subject).